On average, children spend three to seven hours a day parked in front of a television. Whether it’s watching after school cartoons, the Disney Channel, or playing video games, the rate of child obesity has had a drastic increase throughout the course of the past 20 years. Let’s Move! a campaign launched by First Lady Michelle Obama, has an ambitious but important goal: to solve the epidemic of childhood obesity within a generation. This nationwide...
In schools today students who engage in antisocial behaviors are a real challenge for teachers and administrators. Too often these behaviors diminish a student’s ability to learn and often interrupt the education of others. Many times teachers and schools apply restrictions to privileges, more seat time, anger management strategies, and suspensions as a remedy for these behaviors. A few months ago I assisted a middle school with initiating an alternative to...
Peter Senge, in his 1990 book entitled The Fifth Discipline, talked specifically about well-intentioned goals and aspirations often leading to unpredicted outcomes that even the best leaders and thinkers could not have anticipated. Certainly a 1981 government document release called “The Nation at Risk” intended to bring attention to the need for education to improve for all kids. What evolved over the years was a tightening of curriculum, the development...
As the Physical Education Department Chair at Sierra Vista Jr. High School, our PE program hosts PE Demonstrations for educators, principals, superintendents, and community leaders from all around the country to come and see the “New PE”curriculum in action. The demonstrations are designed to get them excited about the possibilities on how a comprehensive curriculum is implemented on a daily basis and the variety of equipment that is used to increase...
Those of us who were lucky enough to get one of the first video game systems and play the game Pong all remember playing long hours with family and friends in the living room. Video games have come a long way since then, but still require a lot of living room time, most likely on the couch. This has led to very sedentary lifestyles for children, yet a new form of gaming is beginning to emerge, that being Exergaming. Exergaming combines physical activity with video games,...
By Dan Lawler, Ph.D. This school year a Title I teacher in Colorado will be integrating into her teaching both effective practices in literacy instruction and current research on how exercise prepares the brain for learning. She is a strong literacy teacher, long grounded in strategies that have been supported by research in reading instruction. This year she is excited to add this new dimension to her literacy lessons by having her classes participate in 5...
Circulation: Journal of the American Heart Association DALLAS, April 26, 2011 /PRNewswire-USNewswire/ -- Active-play video games show potential in increasing players' physical activity, according to a new report in Circulation: Journal of the American Heart Association. However, continued research is needed to investigate the health effects and other potential benefits of active-play video games, researchers concluded. The review, designed to examine the possible influence...
Physical Activity Guidelines for Americans Sanna Ronkainen B.A. Guest blogger Video games, along with television and computers, are often maligned as a major culprit in the obesity epidemic in America. Given the coincidence between the obesity epidemic and the onslaught of media (a study from the Kaiser Family Foundation found that one in five 8 to 18 year olds are exposed to at least 16 hours of media a day!), it’s really not a stretch to see that this is the...
When I observed the positive effects our Exergaming lab had on our elementary school, I was convinced that every student should have access to this type of lab. Nothing I had observed before motivated students to exercise with the enthusiasm and spirit that this lab created. The lab had a remarkable impact on our student body's commitment to exercise and physical activity. Students couldn't wait for their scheduled time in our Exercise 4 Learning lab. How and Why We Started an...
Posted in January 4th, 2011 by admin in Kids Fitness Racheal St John, 13, knows how to bust a move, thanks to the video game “Dance Dance Revolution.” She plays at least twice a day – at home in front of her TV and also at the local YMCA teen center. At the slowest speed, St John keeps pace with the dance moves on the monitor. But when teen center coordinator Damien Hunt ratchets up the tempo, the seventh-grader from Fishers, Ind., struggles to keep up. “That’s...
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