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Case Study on Exergaming for Kids with Behavioral Issues – Preliminary Report

by Dan Lawler, Ph.D. on May 6, 2013 at 3:43pm

In schools today students who engage in antisocial behaviors are a real challenge for teachers and administrators.  Too often these behaviors diminish a student’s ability to learn and often interrupt the education of others.  Many times teachers and schools apply restrictions to privileges, more seat time, anger management strategies, and suspensions as a remedy for these behaviors.  A few months ago I assisted a middle school with initiating an alternative to...

AAHPERD Driving Toward a Healthier Generation Through Technology and Exergames

by Jeffrey Dammann on Apr 16, 2013 at 10:28am

The 2013 AAHPERD National Convention and Exposition being held in Charlotte, North Carolina, is coming up fast!  The convention takes place April 23-27th and over 5,000 health, physical education, recreation, dance, and sport professionals are expected to attend the show. AAHPERD, which stands for the American Association for Health, Physical Education, Recreation, and Dance has over 20,000 members and is the largest organization of professionals involved in physical...

Exerfit Family Fitness Center Brings Exergame To Their Members

by Jeffrey Dammann on Apr 15, 2013 at 9:38am

Exerfit Family Fitness in Baton Rouge, Louisiana, will be starting the 2013 summer off with a new addition to their family fitness center, a state of the art Exergame room! This is an exciting new element and is part of the Fitness 2.0 movement where technology and exercise are integrating.  Exerfit has been a Baton Rouge recreation community center for families to come and bring their children for a full fitness experience.  Offering programs for children and adults alike,...

North Crawford School District Gets Their Group Dance Class On

by Jeffrey Dammann on Apr 1, 2013 at 2:02pm

North Crawford School District in Wisconsin gets students moving in physical education classes with Exergaming.  Exergaming, or interactive gaming as some would call it, is technology, gamification, and fitness combined.   It is a better way to educate the importance of fitness because it makes the fitness experience fun, and keeps children engaged.  They have been playing videogames all their life, so shifting sedentary screen time into active game play, and reinforcing...

PEP Grants, What Are They And How Do We Get One for Our School or Facility?

by Parker Johnson, Relationship Manager on Mar 12, 2013 at 5:02pm

ON PEP GRANTS (Carol White Physical Education Program) The Carol M. White Physical Education Program (PEP) provides grants to local educational agencies and community-based organizations to initiate, expand, or enhance physical education programs for students in kindergarten through 12th grade to help students meet their state standards for physical education.  Money from PEP Grants may be used to purchase physical education equipment, provide support for students, provide...

Fitness 2.0, What it is And How it Benefits You

by Jeffrey Dammann, MSIS on Feb 27, 2013 at 4:59pm

Fitness 2.0 is an ideology, an ideology which has emerged out of the advancements we have made as a community, which is constantly working and creating one system that works, which leads to a new and improved system that works even better. This process in the health and wellness world has lead to something called Fitness 2.0.  But before I can explain it in more detail, it is important to frame what Fitness 1.0 is, or was, and how it differs from what Fitness 2.0 has become, and what it...

Exergame Fitness Educates the World at the Exergame Education Workshop 2013

by Ashley Staley on Feb 26, 2013 at 1:02pm

On average, children spend three to seven hours a day parked in front of a television.  Whether it’s watching after school cartoons, the Disney Channel, or playing video games, the rate of child obesity has had a drastic increase throughout the course of the past 20 years.  Let’s Move!  a campaign launched by First Lady Michelle Obama, has an ambitious but important goal: to solve the epidemic of childhood obesity within a generation.  This nationwide...

Case Study on Exergaming for Kids with Behavioral Issues

by Dr. Dan Lawler on Feb 21, 2013 at 5:07pm

In schools today students who engage in antisocial behaviors are a real challenge for teachers and administrators.  Too often these behaviors diminish a student’s ability to learn and often interrupt the education of others.  Many times teachers and schools apply restrictions to privileges, more seat time, anger management strategies, and suspensions as a remedy for these behaviors.  A few months ago I assisted a middle school with initiating an alternative to...

The ExerGaming Lab As an Effective Tool to Help Students With Behavior Issues

by Dan Lawler, Ph.D. on Jan 17, 2013 at 11:27am

The ExerGaming Lab As an Effective Tool to Help Students With Behavior IssuesSocietal and clinical concern of antisocial behavior in school-aged children is significant. Students engaging in antisocial behavior represent a major challenge in the school system (Cihak, Kirk and Boon, 2009) and account for a large proportion of placements in special education classes (Knitzer, Steinberg, and Fleisch, 1990). Despite significant support and interventions, issues involving anti-social behavior...

The Works Family Health and Fitness Center gets a tWALL

by Jeff Dammann on Jan 14, 2013 at 12:08pm

Back in December before the holidays demanded everyone’s attention, we traveled to The Works Family Health and Fitness Center in New Hampshire and installed the gift of tWALL.  It has been a month now and we have finally had the opportunity to speak with The Works and find out how things are going since we have been there.    Maria Jennings the Supervised Youth & Adult Sports Manager at The Works wanted to bring some new excitement into fitness. Not quite...

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